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  3. STATES Menu


Pressing the STATE button brings up a list of STATES that can be controlled.

A STATE goes between two different values, like ON or OFF. Unlike an ACTION (which reacts to the trigger when it is received and the release of the trigger is not used) a STATE is something that can hold one position until released, like INVERT. If your STRUCTURE is using default STATES, pressing the IN 3 GATE button on the front panel will INVERT the output. On this page, you can use the ENCODER knob to select a STATE and press the soft key for the control you wish to define.

In the example screen capture we see the EFX1 NODE’s option ‘Bypass State’. If you define a control (MIDI/GATE/KB) for this action, as long as the key is pressed ‘down’, the effect will be by bypassed. When the key is released the effect will reactivate. It is also possible for ‘Bypass State’ to be controlled by an ACTION (where a keypress would bypass and another keypress would enable the effect).

The STATES available to each NODE are documented in the NODE Dictionary.

Pressing the REMOVE soft key opens the STATES/REMOTE page:

Use the ENCODER to highlight the control you wish to remove (indicated by the yellow circle around G1 in the example above) and press the OK soft key to remove the control. Press the ALL soft key and all controls will be removed. Press the CANCEL soft key to return to the STATES page.

If you’ve ever wondered how IN 3 (G3) on the front panel inverted the output, now you know! If you wanted to remove the G3 gate for invert, you can remove it here then to make the change persistent you would save the PERFORMANCE from the PERF menu.

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