Audio Visualizer Node, audio in from CV1X, visualized with GLSL SHADER code
CONTROLS :
FPARAM0 : to shader fparams[0]
FPARAM1 : to shader fparams[1]
FPARAM2 : to shader fparams[2]
uniform sampler2D tex; // audio input
SETTINGS :
ACTIONS :
Previous FRAG Shader
Next FRAG Shader
Random FRAG Shader
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NOTES :