Audio Based Effects Node, audio in from CV1X, as a parameter to affect visuals.
CONTROLS :
FPARAM0 : to shader fparams[0]
FPARAM1 : to shader fparams[1]
FPARAM2 : to shader fparams[2]
uniform sampler2D tex; // texture input
uniform sampler2D tex2; // audio input
SETTINGS :
ACTIONS :
Previous FRAG Shader
Next FRAG Shader
Random FRAG Shader
Last FRAG Shader
NOTES :