Effects Node, Processes incoming visuals through GLSL SHADER code.
CONTROLS :
FPARAM0 : to shader fparams[0]
FPARAM1 : to shader fparams[1]
FPARAM2 : to shader fparams[2]
SETTINGS :
Initial Bypass State :
Off or On
ACTIONS :
Previous FRAG Shader
Next FRAG Shader
Random FRAG Shader
Last FRAG Shader
Bypass Toggle
Clear Buffer
NOTES :
NODES EFX1, EFX2, and EFX3 are based on the EFX NODE.
You can edit EFX FRAG shaders online at http://glsl.erogenous-tones.com/?page=27