Mixer Node, mix two NODE types using GLSL SHADER code
CONTROLS :
FPARAM0 : to shader fparams[0]
FPARAM1 : to shader fparams[1]
FPARAM2 : to shader fparams[2]
SETTINGS :
Initial Input Order :
1:2 :
2:1 :
ACTIONS :
Previous FRAG Shader
Next FRAG Shader
Random FRAG Shader
Last FRAG Shader
Swap Input Toggle
NOTES :
NODES MIX1 and MIX2 are based on the MIX NODE.